struct QuicksortObject { int numbers[10]; }; static QuicksortObject obj = (QuicksortObject)0; static float4 x_GLF_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_pos = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_34 : register(b0, space0) { uint4 x_34[1]; }; static float4 frag_color = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); void swap_i1_i1_(inout int i, inout int j) { int temp = 0; const int x_239 = i; const int x_241 = obj.numbers[x_239]; temp = x_241; const int x_242 = i; const int x_243 = j; const int x_245 = obj.numbers[x_243]; obj.numbers[x_242] = x_245; const int x_247 = j; obj.numbers[x_247] = temp; return; } int performPartition_i1_i1_(inout int l, inout int h) { int pivot = 0; int i_1 = 0; int j_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; int param_3 = 0; const int x_251 = h; const int x_253 = obj.numbers[x_251]; pivot = x_253; const int x_254 = l; i_1 = (x_254 - 1); const int x_256 = l; j_1 = x_256; while (true) { const int x_261 = j_1; const int x_262 = h; if ((x_261 <= (x_262 - 1))) { } else { break; } const int x_268 = obj.numbers[j_1]; if ((x_268 <= pivot)) { i_1 = (i_1 + 1); param = i_1; param_1 = j_1; swap_i1_i1_(param, param_1); } { j_1 = (j_1 + 1); } } param_2 = (i_1 + 1); const int x_282 = h; param_3 = x_282; swap_i1_i1_(param_2, param_3); return (i_1 + 1); } void quicksort_() { int l_1 = 0; int h_1 = 0; int top = 0; int stack[10] = (int[10])0; int p = 0; int param_4 = 0; int param_5 = 0; l_1 = 0; h_1 = 9; top = -1; const int x_288 = (top + 1); top = x_288; stack[x_288] = l_1; const int x_292 = (top + 1); top = x_292; stack[x_292] = h_1; while (true) { if ((top >= 0)) { } else { break; } const int x_302 = top; top = (x_302 - 1); const int x_305 = stack[x_302]; h_1 = x_305; const int x_306 = top; top = (x_306 - 1); const int x_309 = stack[x_306]; l_1 = x_309; param_4 = l_1; param_5 = h_1; const int x_312 = performPartition_i1_i1_(param_4, param_5); p = x_312; if (((p - 1) > l_1)) { const int x_320 = (top + 1); top = x_320; stack[x_320] = l_1; const int x_324 = (top + 1); top = x_324; stack[x_324] = (p - 1); } if (((p + 1) < h_1)) { const int x_335 = (top + 1); top = x_335; stack[x_335] = (p + 1); const int x_340 = (top + 1); top = x_340; stack[x_340] = h_1; } } return; } void main_1() { int i_2 = 0; float2 uv = float2(0.0f, 0.0f); float3 color = float3(0.0f, 0.0f, 0.0f); x_GLF_FragCoord = ((x_GLF_pos + float4(1.0f, 1.0f, 0.0f, 0.0f)) * float4(128.0f, 128.0f, 1.0f, 1.0f)); i_2 = 0; { for(; (i_2 < 10); i_2 = (i_2 + 1)) { obj.numbers[i_2] = (10 - i_2); const int x_104 = i_2; const int x_107 = obj.numbers[i_2]; const int x_110 = obj.numbers[i_2]; obj.numbers[x_104] = (x_107 * x_110); } } quicksort_(); const float4 x_116 = x_GLF_FragCoord; const float2 x_119 = asfloat(x_34[0].xy); uv = (float2(x_116.x, x_116.y) / x_119); color = float3(1.0f, 2.0f, 3.0f); const int x_122 = obj.numbers[0]; const float x_125 = color.x; color.x = (x_125 + float(x_122)); const float x_129 = uv.x; if ((x_129 > 0.25f)) { const int x_134 = obj.numbers[1]; const float x_137 = color.x; color.x = (x_137 + float(x_134)); } const float x_141 = uv.x; if ((x_141 > 0.5f)) { const int x_146 = obj.numbers[2]; const float x_149 = color.y; color.y = (x_149 + float(x_146)); } const float x_153 = uv.x; if ((x_153 > 0.75f)) { const int x_158 = obj.numbers[3]; const float x_161 = color.z; color.z = (x_161 + float(x_158)); } const int x_165 = obj.numbers[4]; const float x_168 = color.y; color.y = (x_168 + float(x_165)); const float x_172 = uv.y; if ((x_172 > 0.25f)) { const int x_177 = obj.numbers[5]; const float x_180 = color.x; color.x = (x_180 + float(x_177)); } const float x_184 = uv.y; if ((x_184 > 0.5f)) { const int x_189 = obj.numbers[6]; const float x_192 = color.y; color.y = (x_192 + float(x_189)); } const float x_196 = uv.y; if ((x_196 > 0.75f)) { const int x_201 = obj.numbers[7]; const float x_204 = color.z; color.z = (x_204 + float(x_201)); } const int x_208 = obj.numbers[8]; const float x_211 = color.z; color.z = (x_211 + float(x_208)); const float x_215 = uv.x; const float x_217 = uv.y; if ((abs((x_215 - x_217)) < 0.25f)) { const int x_224 = obj.numbers[9]; const float x_227 = color.x; color.x = (x_227 + float(x_224)); } const float3 x_231 = normalize(color); frag_color = float4(x_231.x, x_231.y, x_231.z, 1.0f); gl_Position = x_GLF_pos; return; } struct main_out { float4 frag_color_1; float4 gl_Position; }; struct tint_symbol_1 { float4 x_GLF_pos_param : TEXCOORD0; }; struct tint_symbol_2 { float4 frag_color_1 : TEXCOORD0; float4 gl_Position : SV_Position; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 x_GLF_pos_param = tint_symbol.x_GLF_pos_param; x_GLF_pos = x_GLF_pos_param; main_1(); const main_out tint_symbol_3 = {frag_color, gl_Position}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.frag_color_1, tint_symbol_3.gl_Position}; return tint_symbol_5; }