struct struct_base { int data; int leftIndex; int rightIndex; }; static struct_base struct_array[3] = (struct_base[3])0; cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int index = 0; const struct_base tint_symbol_3 = {1, 1, 1}; const struct_base tint_symbol_4 = {1, 1, 1}; const struct_base tint_symbol_5 = {1, 1, 1}; const struct_base tint_symbol_6[3] = {tint_symbol_3, tint_symbol_4, tint_symbol_5}; struct_array = tint_symbol_6; index = 1; struct_array[1].rightIndex = 1; const int x_39 = struct_array[1].leftIndex; if ((x_39 == 1)) { const float x_45 = asfloat(x_8[0].x); const int x_48 = struct_array[int(x_45)].rightIndex; index = x_48; } else { const float x_50 = asfloat(x_8[0].y); const int x_53 = struct_array[int(x_50)].leftIndex; index = x_53; } const int x_55 = struct_array[1].leftIndex; if ((x_55 == 1)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_7 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_7; }