#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) { float const x_25 = x_5.injectionSwitch.y; switch(int(x_25)) { case -1: { float const x_30 = x_5.injectionSwitch.y; float const x_32 = x_5.injectionSwitch.x; if ((x_30 > x_32)) { discard_fragment(); } break; } default: { break; } } *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_5, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }