static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[1]; }; void main_1() { int odd_index = 0; int even_index = 0; int j = 0; int ll = 0; bool x_59 = false; bool x_60_phi = false; x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); const float x_53 = gl_FragCoord.x; const bool x_54 = (x_53 < 128.0f); x_60_phi = x_54; if (x_54) { const float x_58 = gl_FragCoord.y; x_59 = (x_58 < 128.0f); x_60_phi = x_59; } if (x_60_phi) { return; } odd_index = 0; while (true) { if ((odd_index <= 1)) { } else { break; } const float x_70 = x_GLF_color.x; x_GLF_color.x = (x_70 + 0.25f); odd_index = (odd_index + 1); } even_index = 1; while (true) { if ((even_index >= 0)) { } else { break; } const float x_80 = x_GLF_color.x; x_GLF_color.x = (x_80 + 0.25f); const float x_84 = asfloat(x_8[0].x); const float x_86 = asfloat(x_8[0].y); if ((x_84 > x_86)) { continue; } if ((even_index >= 1)) { discard; } j = 1; { for(; true; j = (j + 1)) { if ((ll >= 3)) { break; } ll = (ll + 1); if ((asuint(j) < 1u)) { continue; } const float x_106 = asfloat(x_8[0].x); const float x_108 = asfloat(x_8[0].y); if ((x_106 > x_108)) { break; } } } const float x_113 = asfloat(x_8[0].x); const float x_115 = asfloat(x_8[0].y); if ((x_113 > x_115)) { x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f); } even_index = (even_index - 1); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }