[[block]] struct buf0 { injectionSwitch : vec2; }; struct StructType { col : vec3; bbbb : vec4; }; [[group(0), binding(0)]] var x_5 : buf0; var x_GLF_color : vec4; fn main_1() { var x_33 : StructType; var x_38 : i32; var x_42 : StructType; var x_33_phi : StructType; var x_9_phi : i32; var x_42_phi : StructType; var x_10_phi : i32; x_33_phi = StructType(vec3(0.0, 0.0, 0.0), vec4(false, false, false, false)); x_9_phi = 0; loop { var x_34 : StructType; var x_7 : i32; x_33 = x_33_phi; let x_9 : i32 = x_9_phi; let x_37 : f32 = x_5.injectionSwitch.y; x_38 = i32(x_37); if ((x_9 < x_38)) { } else { break; } continuing { x_34 = x_33; x_34.col = vec3(1.0, 0.0, 0.0); x_7 = (x_9 + 1); x_33_phi = x_34; x_9_phi = x_7; } } x_42_phi = x_33; x_10_phi = 0; loop { var x_43 : StructType; var x_8 : i32; x_42 = x_42_phi; let x_10 : i32 = x_10_phi; if ((x_10 < x_38)) { } else { break; } continuing { x_43 = x_42; x_43.col = vec3(1.0, 0.0, 0.0); x_8 = (x_10 + 1); x_42_phi = x_43; x_10_phi = x_8; } } let x_47 : vec3 = x_42.col; x_GLF_color = vec4(x_47.x, x_47.y, x_47.z, 1.0); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }