struct StructType { float3 col; bool4 bbbb; }; cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { StructType x_33 = (StructType)0; int x_38 = 0; StructType x_42 = (StructType)0; StructType x_33_phi = (StructType)0; int x_9_phi = 0; StructType x_42_phi = (StructType)0; int x_10_phi = 0; const StructType tint_symbol_3 = {float3(0.0f, 0.0f, 0.0f), bool4(false, false, false, false)}; x_33_phi = tint_symbol_3; x_9_phi = 0; while (true) { StructType x_34 = (StructType)0; int x_7 = 0; x_33 = x_33_phi; const int x_9 = x_9_phi; const float x_37 = asfloat(x_5[0].y); x_38 = int(x_37); if ((x_9 < x_38)) { } else { break; } { x_34 = x_33; x_34.col = float3(1.0f, 0.0f, 0.0f); x_7 = (x_9 + 1); x_33_phi = x_34; x_9_phi = x_7; } } x_42_phi = x_33; x_10_phi = 0; while (true) { StructType x_43 = (StructType)0; int x_8 = 0; x_42 = x_42_phi; const int x_10 = x_10_phi; if ((x_10 < x_38)) { } else { break; } { x_43 = x_42; x_43.col = float3(1.0f, 0.0f, 0.0f); x_8 = (x_10 + 1); x_42_phi = x_43; x_10_phi = x_8; } } const float3 x_47 = x_42.col; x_GLF_color = float4(x_47.x, x_47.y, x_47.z, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }