#include using namespace metal; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_4) { float4 GLF_live15c = 0.0f; int GLF_live15i = 0; float4 GLF_live15d = 0.0f; int GLF_live15i_1 = 0; GLF_live15c = float4(0.0f, 0.0f, 0.0f, 0.0f); GLF_live15i = 0; while (true) { int const x_8 = GLF_live15i; if ((x_8 < 4)) { } else { break; } int const x_9 = GLF_live15i; if ((x_9 >= 3)) { break; } float const x_49 = GLF_live15c.y; if ((x_49 >= 1.0f)) { int const x_10 = GLF_live15i; GLF_live15c[x_10] = 1.0f; } { int const x_11 = GLF_live15i; GLF_live15i = (x_11 + 1); } } GLF_live15d = float4(0.0f, 0.0f, 0.0f, 0.0f); GLF_live15i_1 = 0; while (true) { int const x_13 = GLF_live15i_1; if ((x_13 < 4)) { } else { break; } int const x_14 = GLF_live15i_1; if ((x_14 >= 3)) { break; } float const x_64 = GLF_live15d.y; if ((x_64 >= 1.0f)) { int const x_15 = GLF_live15i_1; GLF_live15d[x_15] = 1.0f; } { int const x_16 = GLF_live15i_1; GLF_live15i_1 = (x_16 + 1); } } *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); return; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_1(&(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }