void set_float3(inout float3 vec, int idx, float val) { vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec; } static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); int ll1 = 0; int rows = 0; int ll4 = 0; int ll2 = 0; int c = 0; float4x3 tempm43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); int ll3 = 0; int d = 0; int r = 0; float sums[9] = (float[9])0; int idx = 0; m43 = float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), float3(0.0f, 0.0f, 0.0f)); ll1 = 0; rows = 2; while (true) { if (true) { } else { break; } x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); if ((ll1 >= 5)) { break; } ll1 = (ll1 + 1); ll4 = 10; ll2 = 0; c = 0; { for(; (c < 1); c = (c + 1)) { if ((ll2 >= 0)) { break; } ll2 = (ll2 + 1); tempm43 = m43; ll3 = 0; d = 0; { for(; (1 < ll4); d = (d + 1)) { set_float3(tempm43[(((d >= 0) & (d < 4)) ? d : 0)], (((r >= 0) & (r < 3)) ? r : 0), 1.0f); } } const int x_111 = (((idx >= 0) & (idx < 9)) ? idx : 0); const float x_113 = m43[c].y; const float x_115 = sums[x_111]; sums[x_111] = (x_115 + x_113); } } idx = (idx + 1); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_2; }