TextureCubeArray arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSample_c2f4e8() { float res = arg_0.Sample(arg_1, float4(0.0f, 0.0f, 0.0f, float(1))).x; } void fragment_main() { textureSample_c2f4e8(); return; }