@group(1) @binding(0) var arg_0 : texture_storage_3d; fn textureStore_ee6acc() { textureStore(arg_0, vec3(), vec4()); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { textureStore_ee6acc(); return vec4(); } @stage(fragment) fn fragment_main() { textureStore_ee6acc(); } @stage(compute) @workgroup_size(1) fn compute_main() { textureStore_ee6acc(); }