#version 310 es struct S { int a; float b; }; shared S v; void tint_symbol(uint local_invocation_index) { { S tint_symbol_1 = S(0, 0.0f); v = tint_symbol_1; } barrier(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(gl_LocalInvocationIndex); return; }