struct buf0 { injectionSwitch : vec2, } var x_GLF_color : vec4; @group(0) @binding(0) var x_6 : buf0; fn main_1() { var j : i32; var x_41 : f32; x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); loop { let x_32 : f32 = x_6.injectionSwitch.x; j = i32(x_32); loop { let x_8 : i32 = j; if ((x_8 < 2)) { } else { break; } return; } continuing { x_41 = x_6.injectionSwitch.y; if ((0.0 > x_41)) { } else { break; } } } let x_43 : i32 = i32(x_41); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }