[[block]]
struct SB_RW {
  arg_0 : array<i32>;
};

[[group(0), binding(0)]] var<storage, read_write> sb_rw : SB_RW;

fn arrayLength_61b1c7() {
  var res : u32 = arrayLength(&(sb_rw.arg_0));
}

[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
  arrayLength_61b1c7();
  return vec4<f32>();
}

[[stage(fragment)]]
fn fragment_main() {
  arrayLength_61b1c7();
}

[[stage(compute), workgroup_size(1)]]
fn compute_main() {
  arrayLength_61b1c7();
}