fn reverseBits_7c4269() { var res : i32 = reverseBits(1); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { reverseBits_7c4269(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { reverseBits_7c4269(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { reverseBits_7c4269(); }