fn isInf_666f2a() { var res : vec3 = isInf(vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { isInf_666f2a(); return vec4(); } [[stage(fragment)]] fn fragment_main() { isInf_666f2a(); } [[stage(compute)]] fn compute_main() { isInf_666f2a(); }