fn isInf_a46d6f() { var res : vec2 = isInf(vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { isInf_a46d6f(); return vec4(); } [[stage(fragment)]] fn fragment_main() { isInf_a46d6f(); } [[stage(compute)]] fn compute_main() { isInf_a46d6f(); }