[[group(1), binding(0)]] var arg_0 : texture_3d; [[group(1), binding(1)]] var arg_1 : sampler; fn textureSample_100dc0() { var res : vec4 = textureSample(arg_0, arg_1, vec3(), vec3()); } [[stage(fragment)]] fn fragment_main() { textureSample_100dc0(); }