#include using namespace metal; struct tint_symbol_2 { float4 value [[position]]; }; vertex tint_symbol_2 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id]]) { uint const foo = (vertex_index + instance_index); tint_symbol_2 const tint_symbol_3 = {.value=float4()}; return tint_symbol_3; }