// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BACKEND_OPENGL_BUFFERGL_H_ #define BACKEND_OPENGL_BUFFERGL_H_ #include "backend/Buffer.h" #include "common/SerialQueue.h" #include "glad/glad.h" namespace backend { namespace opengl { class Device; class Buffer : public BufferBase { public: Buffer(BufferBuilder* builder); GLuint GetHandle() const; private: void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override; void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override; void UnmapImpl() override; void TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) override; GLuint buffer = 0; }; class BufferView : public BufferViewBase { public: BufferView(BufferViewBuilder* builder); }; } } #endif // BACKEND_OPENGL_BUFFERGL_H_