SKIP: FAILED static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float array0[3] = (float[3])0; static float array1[3] = (float[3])0; cbuffer cbuffer_x_11 : register(b0, space0) { uint4 x_11[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int q = 0; int i = 0; int c = 0; q = 0; const float x_55 = gl_FragCoord.x; i = (int(x_55) % 3); c = 0; { for(; (c < 3); c = (c + 1)) { array0[c] = 0.0f; array1[c] = 0.0f; const float x_65 = asfloat(x_11[0].x); switch((int(x_65) + q)) { case 51: { while (true) { if (true) { } else { break; } } array0[c] = 1.0f; /* fallthrough */ } case 61: { array1[0] = 1.0f; array1[c] = 1.0f; break; } case 0: { q = 61; break; } default: { break; } } } } const float x_79 = array1[i]; const float x_81 = array0[i]; const float x_83 = array0[i]; x_GLF_color = float4(x_79, x_81, x_83, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; } Internal compiler error: access violation. Attempted to read from address 0xFFFFFFFFFFFFFFE8