void set_float4(inout float4 vec, int idx, float val) { vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; } cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; cbuffer cbuffer_x_9 : register(b1, space0) { uint4 x_9[4]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); float3x4 m = float3x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); float4x4 indexable = float4x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_44 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); a = x_44; const float x_46 = asfloat(x_9[2].x); v = float4(x_46, x_46, x_46, x_46); const float x_49 = asfloat(x_9[3].x); m = float3x4(float4(x_49, 0.0f, 0.0f, 0.0f), float4(0.0f, x_49, 0.0f, 0.0f), float4(0.0f, 0.0f, x_49, 0.0f)); const int x_54 = a; const int x_55 = a; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_57 = asfloat(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); set_float4(m[x_54], x_55, x_57); const int x_59 = a; const float3x4 x_60 = m; const int x_78 = a; const int x_79 = a; indexable = float4x4(float4(x_60[0u].x, x_60[0u].y, x_60[0u].z, x_60[0u].w), float4(x_60[1u].x, x_60[1u].y, x_60[1u].z, x_60[1u].w), float4(x_60[2u].x, x_60[2u].y, x_60[2u].z, x_60[2u].w), float4(0.0f, 0.0f, 0.0f, 1.0f)); const float x_81 = indexable[x_78][x_79]; const float x_83 = v[x_59]; set_float4(v, x_59, (x_83 + x_81)); const float x_87 = v.y; const float x_89 = asfloat(x_9[1].x); if ((x_87 == x_89)) { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_95 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_98 = asint(x_6[1].x); const int x_101 = asint(x_6[1].x); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_104 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); x_GLF_color = float4(float(x_95), float(x_98), float(x_101), float(x_104)); } else { const int x_108 = asint(x_6[1].x); const float x_109 = float(x_108); x_GLF_color = float4(x_109, x_109, x_109, x_109); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }