cbuffer cbuffer_x_8 : register(b2, space0) { uint4 x_8[2]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_10 : register(b0, space0) { uint4 x_10[1]; }; cbuffer cbuffer_x_12 : register(b1, space0) { uint4 x_12[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { uint a = 0u; int b = 0; a = 0u; const int x_41 = asint(x_8[1].x); b = x_41; const float x_43 = gl_FragCoord.x; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_45 = asfloat(x_10[scalar_offset / 4][scalar_offset % 4]); if ((x_43 < x_45)) { const uint scalar_offset_1 = ((16u * uint(0))) / 4; const uint x_50 = x_12[scalar_offset_1 / 4][scalar_offset_1 % 4]; b = asint((x_50 % a)); } const int x_54 = b; const int x_56 = asint(x_8[1].x); if ((x_54 == x_56)) { const int x_62 = asint(x_8[1].x); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_65 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_68 = asint(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]); const int x_71 = asint(x_8[1].x); x_GLF_color = float4(float(x_62), float(x_65), float(x_68), float(x_71)); } else { const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_75 = asint(x_8[scalar_offset_4 / 4][scalar_offset_4 % 4]); const float x_76 = float(x_75); x_GLF_color = float4(x_76, x_76, x_76, x_76); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_7; }