#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct tint_array_wrapper_2 { float arr[3]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_8, thread float4* const tint_symbol_5) { float3x2 m32 = float3x2(0.0f); tint_array_wrapper_2 sums = {}; int x_52_phi = 0; float const x_40 = x_6.x_GLF_uniform_float_values.arr[0].el; m32 = float3x2(float2(x_40, 0.0f), float2(0.0f, x_40), float2(0.0f, 0.0f)); int const x_45 = x_8.x_GLF_uniform_int_values.arr[0].el; if ((x_45 == 1)) { m32[3][x_45] = x_40; } tint_array_wrapper_2 const tint_symbol_3 = {.arr={x_40, x_40, x_40}}; sums = tint_symbol_3; x_52_phi = x_45; while (true) { int x_53 = 0; int const x_52 = x_52_phi; int const x_56 = x_8.x_GLF_uniform_int_values.arr[2].el; if ((x_52 < x_56)) { } else { break; } { float const x_60 = m32[x_52][x_45]; int const x_61_save = x_56; float const x_62 = sums.arr[x_61_save]; sums.arr[x_61_save] = (x_62 + x_60); x_53 = as_type((as_type(x_52) + as_type(1))); x_52_phi = x_53; } } float const x_65 = sums.arr[x_45]; float const x_67 = x_6.x_GLF_uniform_float_values.arr[1].el; int const x_69 = x_8.x_GLF_uniform_int_values.arr[1].el; float const x_71 = sums.arr[x_69]; *(tint_symbol_5) = float4(x_65, x_67, x_67, x_71); return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_8 [[buffer(0)]]) { thread float4 tint_symbol_6 = 0.0f; main_1(x_6, x_8, &(tint_symbol_6)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_4; }