#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[4]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct tint_array_wrapper_2 { float arr[2]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_4) { tint_array_wrapper_2 A = {}; int i = 0; int j = 0; bool x_101 = false; bool x_102_phi = false; float const x_39 = x_6.x_GLF_uniform_float_values.arr[1].el; A.arr[0] = x_39; float const x_42 = x_6.x_GLF_uniform_float_values.arr[1].el; A.arr[1] = x_42; int const x_45 = x_9.x_GLF_uniform_int_values.arr[0].el; i = x_45; while (true) { int const x_50 = i; int const x_52 = x_9.x_GLF_uniform_int_values.arr[3].el; if ((x_50 < x_52)) { } else { break; } int const x_56 = x_9.x_GLF_uniform_int_values.arr[0].el; j = x_56; while (true) { int const x_61 = j; int const x_63 = x_9.x_GLF_uniform_int_values.arr[2].el; if ((x_61 < x_63)) { } else { break; } int const x_66 = j; switch(x_66) { case 1: { int const x_78 = i; float const x_80 = x_6.x_GLF_uniform_float_values.arr[0].el; A.arr[x_78] = x_80; break; } case 0: { int const x_70 = i; if ((-2147483648 < x_70)) { { int const x_82 = j; j = as_type((as_type(x_82) + as_type(1))); } continue; } int const x_74 = i; float const x_76 = x_6.x_GLF_uniform_float_values.arr[2].el; A.arr[x_74] = x_76; break; } default: { break; } } { int const x_82 = j; j = as_type((as_type(x_82) + as_type(1))); } } { int const x_84 = i; i = as_type((as_type(x_84) + as_type(1))); } } int const x_87 = x_9.x_GLF_uniform_int_values.arr[0].el; float const x_89 = A.arr[x_87]; float const x_91 = x_6.x_GLF_uniform_float_values.arr[0].el; bool const x_92 = (x_89 == x_91); x_102_phi = x_92; if (x_92) { int const x_96 = x_9.x_GLF_uniform_int_values.arr[1].el; float const x_98 = A.arr[x_96]; float const x_100 = x_6.x_GLF_uniform_float_values.arr[0].el; x_101 = (x_98 == x_100); x_102_phi = x_101; } bool const x_102 = x_102_phi; if (x_102) { int const x_107 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_110 = x_9.x_GLF_uniform_int_values.arr[0].el; int const x_113 = x_9.x_GLF_uniform_int_values.arr[0].el; int const x_116 = x_9.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_4) = float4(float(x_107), float(x_110), float(x_113), float(x_116)); } else { int const x_120 = x_9.x_GLF_uniform_int_values.arr[1].el; float const x_121 = float(x_120); *(tint_symbol_4) = float4(x_121, x_121, x_121, x_121); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, x_9, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }