#include using namespace metal; struct main_out { float4 color_1; }; struct tint_symbol_1 { float4 color_1 [[color(0)]]; }; float3 drawShape_vf2_(thread float2* const pos) { bool c3 = false; bool x_35_phi = false; float const x_32 = (*(pos)).y; bool const x_33 = (x_32 < 1.0f); c3 = x_33; x_35_phi = x_33; while (true) { bool const x_35 = x_35_phi; if (x_35) { } else { break; } return float3(1.0f, 1.0f, 1.0f); { x_35_phi = false; } } return float3(1.0f, 1.0f, 1.0f); } void main_1(thread float4* const tint_symbol_4) { float2 param = 0.0f; param = float2(1.0f, 1.0f); float3 const x_29 = drawShape_vf2_(&(param)); *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); return; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_1(&(tint_symbol_5)); main_out const tint_symbol_2 = {.color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.color_1=tint_symbol_2.color_1}; return tint_symbol_3; }