static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f); const float x_30 = asfloat(x_6[0].x); switch(int(x_30)) { case 0: { switch(1) { case 1: { const float x_38 = gl_FragCoord.y; if ((x_38 >= 0.0f)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); break; } discard; break; } default: { break; } } /* fallthrough */ } case 42: { break; } default: { break; } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }