// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_COMMANDBUFFER_H_ #define DAWNNATIVE_COMMANDBUFFER_H_ #include "dawn_native/dawn_platform.h" #include "dawn_native/Builder.h" #include "dawn_native/CommandAllocator.h" #include "dawn_native/Error.h" #include "dawn_native/PassResourceUsage.h" #include "dawn_native/RefCounted.h" #include #include #include namespace dawn_native { class BindGroupBase; class BufferBase; class FramebufferBase; class DeviceBase; class PipelineBase; class RenderPassBase; class TextureBase; class CommandBufferBuilder; class CommandBufferBase : public RefCounted { public: CommandBufferBase(CommandBufferBuilder* builder); DeviceBase* GetDevice(); private: DeviceBase* mDevice; }; class CommandBufferBuilder : public Builder { public: CommandBufferBuilder(DeviceBase* device); ~CommandBufferBuilder(); MaybeError ValidateGetResult(); CommandIterator AcquireCommands(); std::vector AcquirePassResourceUsage(); // Dawn API void BeginComputePass(); void BeginRenderPass(RenderPassDescriptorBase* info); void CopyBufferToBuffer(BufferBase* source, uint32_t sourceOffset, BufferBase* destination, uint32_t destinationOffset, uint32_t size); void CopyBufferToTexture(BufferBase* buffer, uint32_t bufferOffset, uint32_t rowPitch, TextureBase* texture, uint32_t x, uint32_t y, uint32_t z, uint32_t width, uint32_t height, uint32_t depth, uint32_t level, uint32_t slice); void CopyTextureToBuffer(TextureBase* texture, uint32_t x, uint32_t y, uint32_t z, uint32_t width, uint32_t height, uint32_t depth, uint32_t level, uint32_t slice, BufferBase* buffer, uint32_t bufferOffset, uint32_t rowPitch); void Dispatch(uint32_t x, uint32_t y, uint32_t z); void DrawArrays(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); void DrawElements(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstIndex, uint32_t firstInstance); void EndComputePass(); void EndRenderPass(); void SetPushConstants(dawn::ShaderStageBit stages, uint32_t offset, uint32_t count, const void* data); void SetComputePipeline(ComputePipelineBase* pipeline); void SetRenderPipeline(RenderPipelineBase* pipeline); void SetStencilReference(uint32_t reference); void SetBlendColor(float r, float g, float b, float a); void SetScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height); void SetBindGroup(uint32_t groupIndex, BindGroupBase* group); void SetIndexBuffer(BufferBase* buffer, uint32_t offset); template void SetVertexBuffers(uint32_t startSlot, uint32_t count, T* const* buffers, uint32_t const* offsets) { static_assert(std::is_base_of::value, ""); SetVertexBuffers(startSlot, count, reinterpret_cast(buffers), offsets); } void SetVertexBuffers(uint32_t startSlot, uint32_t count, BufferBase* const* buffers, uint32_t const* offsets); void TransitionBufferUsage(BufferBase* buffer, dawn::BufferUsageBit usage); private: friend class CommandBufferBase; CommandBufferBase* GetResultImpl() override; void MoveToIterator(); MaybeError ValidateComputePass(); MaybeError ValidateRenderPass(RenderPassDescriptorBase* renderPass); CommandAllocator mAllocator; CommandIterator mIterator; bool mWasMovedToIterator = false; bool mWereCommandsAcquired = false; bool mWerePassUsagesAcquired = false; std::vector mPassResourceUsages; }; } // namespace dawn_native #endif // DAWNNATIVE_COMMANDBUFFER_H_