struct strided_arr { @size(16) el : i32, } alias Arr = array; struct buf1 { x_GLF_uniform_int_values : Arr, } struct strided_arr_1 { @size(16) el : f32, } alias Arr_1 = array; struct buf0 { x_GLF_uniform_float_values : Arr_1, } @group(0) @binding(1) var x_6 : buf1; @group(0) @binding(0) var x_8 : buf0; var x_GLF_color : vec4; fn main_1() { var undefined : f32; var x_51 : bool; var x_52_phi : bool; undefined = (5.0 - (0.0 * floor((5.0 / 5.0f)))); let x_10 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_11 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_12 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_44 : bool = (x_10 == (x_11 + x_12)); x_52_phi = x_44; if (!(x_44)) { let x_48 : f32 = undefined; let x_50 : f32 = x_8.x_GLF_uniform_float_values[0].el; x_51 = (x_48 > x_50); x_52_phi = x_51; } let x_52 : bool = x_52_phi; if (x_52) { let x_15 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_16 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_17 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_18 : i32 = x_6.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_15), f32(x_16), f32(x_17), f32(x_18)); } else { let x_19 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_66 : f32 = f32(x_19); x_GLF_color = vec4(x_66, x_66, x_66, x_66); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }