#version 310 es precision mediump float; float main1() { return 1.0f; } void main() { float inner_result = main1(); gl_FragDepth = inner_result; return; } #version 310 es #extension GL_OES_sample_variables : require precision mediump float; uint main2() { return 1u; } void main() { uint inner_result = main2(); gl_SampleMask[0] = int(inner_result); return; }