struct Out { float4 pos; }; struct tint_symbol { precise float4 pos : SV_Position; }; Out main_inner() { const Out tint_symbol_1 = (Out)0; return tint_symbol_1; } tint_symbol main() { const Out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.pos = inner_result.pos; return wrapper_result; }