#include using namespace metal; #if __METAL_VERSION__ >= 210 #define TINT_INVARIANT @invariant #else #define TINT_INVARIANT #endif struct Out { float4 pos; }; struct tint_symbol_1 { float4 pos [[position]] TINT_INVARIANT; }; Out tint_symbol_inner() { Out const tint_symbol_2 = Out{}; return tint_symbol_2; } vertex tint_symbol_1 tint_symbol() { Out const inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = {}; wrapper_result.pos = inner_result.pos; return wrapper_result; }