struct buf0 { zero : i32, } @group(0) @binding(0) var x_9 : buf0; var x_GLF_color : vec4; fn func_i1_(x : ptr) -> i32 { let x_45 : i32 = *(x); if ((x_45 == 10)) { discard; } let x_49 : i32 = *(x); return x_49; } fn main_1() { var a : i32; var b : i32; var param : i32; var x_37 : i32; var x_35_phi : i32; a = 0; let x_33 : i32 = x_9.zero; b = x_33; x_35_phi = x_33; loop { let x_35 : i32 = x_35_phi; param = x_35; x_37 = func_i1_(&(param)); a = x_37; let x_36 : i32 = (x_35 + 1); b = x_36; x_35_phi = x_36; if ((x_36 < 4)) { } else { break; } } if ((x_37 == bitcast(3))) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }