struct strided_arr { @size(16) el : f32, } type Arr = array; struct buf0 { x_GLF_uniform_float_values : Arr, } struct buf2 { one : f32, } struct strided_arr_1 { @size(16) el : i32, } type Arr_1 = array; struct buf1 { x_GLF_uniform_int_values : Arr_1, } @group(0) @binding(0) var x_6 : buf0; @group(0) @binding(2) var x_11 : buf2; @group(0) @binding(1) var x_13 : buf1; var x_GLF_color : vec4; fn main_1() { var f0 : f32; var f1 : f32; var f2 : f32; var f3 : f32; let x_36 : f32 = x_6.x_GLF_uniform_float_values[0].el; f0 = x_36; let x_38 : f32 = x_6.x_GLF_uniform_float_values[1].el; let x_39 : f32 = f0; f1 = (x_38 * pow(x_39, 4.0)); let x_43 : f32 = x_6.x_GLF_uniform_float_values[1].el; let x_44 : f32 = f0; f2 = (x_43 * pow(x_44, 4.0)); let x_47 : f32 = f1; let x_48 : f32 = f2; let x_51 : f32 = x_11.one; let x_53 : f32 = f0; f3 = sqrt((((x_47 - x_48) - x_51) + x_53)); let x_56 : f32 = f3; let x_59 : i32 = x_13.x_GLF_uniform_int_values[0].el; if ((i32(x_56) == x_59)) { let x_65 : i32 = x_13.x_GLF_uniform_int_values[0].el; let x_68 : i32 = x_13.x_GLF_uniform_int_values[1].el; let x_71 : i32 = x_13.x_GLF_uniform_int_values[1].el; let x_74 : i32 = x_13.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_65), f32(x_68), f32(x_71), f32(x_74)); } else { let x_78 : i32 = x_13.x_GLF_uniform_int_values[1].el; let x_79 : f32 = f32(x_78); x_GLF_color = vec4(x_79, x_79, x_79, x_79); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }