struct strided_arr { @size(16) el : i32, } type Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } @group(0) @binding(0) var x_7 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; var sum : i32; var i : i32; a = 65536; let x_29 : i32 = x_7.x_GLF_uniform_int_values[0].el; sum = x_29; let x_31 : i32 = x_7.x_GLF_uniform_int_values[1].el; if ((1 == x_31)) { let x_35 : i32 = a; a = (x_35 - 1); } i = 0; loop { let x_41 : i32 = i; let x_42 : i32 = a; if ((x_41 < x_42)) { } else { break; } let x_45 : i32 = i; let x_46 : i32 = sum; sum = (x_46 + x_45); continuing { let x_49 : i32 = x_7.x_GLF_uniform_int_values[2].el; let x_50 : i32 = i; i = (x_50 + x_49); } } let x_52 : i32 = sum; let x_54 : i32 = x_7.x_GLF_uniform_int_values[3].el; if ((x_52 == x_54)) { let x_60 : i32 = x_7.x_GLF_uniform_int_values[1].el; let x_63 : i32 = x_7.x_GLF_uniform_int_values[0].el; let x_66 : i32 = x_7.x_GLF_uniform_int_values[0].el; let x_69 : i32 = x_7.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4(f32(x_60), f32(x_63), f32(x_66), f32(x_69)); } else { let x_73 : i32 = x_7.x_GLF_uniform_int_values[0].el; let x_74 : f32 = f32(x_73); x_GLF_color = vec4(x_74, x_74, x_74, x_74); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }