// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/RenderPassEncoder.h" #include "common/Constants.h" #include "dawn_native/Buffer.h" #include "dawn_native/CommandEncoder.h" #include "dawn_native/Commands.h" #include "dawn_native/Device.h" #include "dawn_native/RenderBundle.h" #include "dawn_native/RenderPipeline.h" #include #include namespace dawn_native { RenderPassEncoderBase::RenderPassEncoderBase(DeviceBase* device, CommandEncoderBase* commandEncoder, EncodingContext* encodingContext) : RenderEncoderBase(device, encodingContext), mCommandEncoder(commandEncoder) { } RenderPassEncoderBase::RenderPassEncoderBase(DeviceBase* device, CommandEncoderBase* commandEncoder, EncodingContext* encodingContext, ErrorTag errorTag) : RenderEncoderBase(device, encodingContext, errorTag), mCommandEncoder(commandEncoder) { } RenderPassEncoderBase* RenderPassEncoderBase::MakeError(DeviceBase* device, CommandEncoderBase* commandEncoder, EncodingContext* encodingContext) { return new RenderPassEncoderBase(device, commandEncoder, encodingContext, ObjectBase::kError); } void RenderPassEncoderBase::EndPass() { if (mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError { allocator->Allocate(Command::EndRenderPass); return {}; })) { mEncodingContext->ExitPass(this); } } void RenderPassEncoderBase::SetStencilReference(uint32_t reference) { mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError { SetStencilReferenceCmd* cmd = allocator->Allocate(Command::SetStencilReference); cmd->reference = reference; return {}; }); } void RenderPassEncoderBase::SetBlendColor(const Color* color) { mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError { SetBlendColorCmd* cmd = allocator->Allocate(Command::SetBlendColor); cmd->color = *color; return {}; }); } void RenderPassEncoderBase::SetViewport(float x, float y, float width, float height, float minDepth, float maxDepth) { mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError { if ((isnan(x) || isnan(y) || isnan(width) || isnan(height) || isnan(minDepth) || isnan(maxDepth))) { return DAWN_VALIDATION_ERROR("NaN is not allowed."); } // TODO(yunchao.he@intel.com): there are more restrictions for x, y, width and height in // Vulkan, and height can be a negative value in Vulkan 1.1. Revisit this part later // (say, for WebGPU v1). if (width <= 0 || height <= 0) { return DAWN_VALIDATION_ERROR("Width and height must be greater than 0."); } if (minDepth < 0 || minDepth > 1 || maxDepth < 0 || maxDepth > 1) { return DAWN_VALIDATION_ERROR("minDepth and maxDepth must be in [0, 1]."); } SetViewportCmd* cmd = allocator->Allocate(Command::SetViewport); cmd->x = x; cmd->y = y; cmd->width = width; cmd->height = height; cmd->minDepth = minDepth; cmd->maxDepth = maxDepth; return {}; }); } void RenderPassEncoderBase::SetScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height) { mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError { if (width == 0 || height == 0) { return DAWN_VALIDATION_ERROR("Width and height must be greater than 0."); } SetScissorRectCmd* cmd = allocator->Allocate(Command::SetScissorRect); cmd->x = x; cmd->y = y; cmd->width = width; cmd->height = height; return {}; }); } void RenderPassEncoderBase::ExecuteBundles(uint32_t count, RenderBundleBase* const* renderBundles) { mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError { for (uint32_t i = 0; i < count; ++i) { DAWN_TRY(GetDevice()->ValidateObject(renderBundles[i])); } ExecuteBundlesCmd* cmd = allocator->Allocate(Command::ExecuteBundles); cmd->count = count; Ref* bundles = allocator->AllocateData>(count); for (uint32_t i = 0; i < count; ++i) { bundles[i] = renderBundles[i]; } return {}; }); } } // namespace dawn_native