// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_D3D12_PLATFORMFUNCTIONS_H_ #define DAWNNATIVE_D3D12_PLATFORMFUNCTIONS_H_ #include "dawn_native/d3d12/d3d12_platform.h" #include "common/DynamicLib.h" #include "dawn_native/Error.h" #include class DynamicLib; namespace dawn_native { namespace d3d12 { // Loads the functions required from the platform dynamically so that we don't need to rely on // them being present in the system. For example linking against d3d12.lib would prevent // dawn_native from loading on Windows 7 system where d3d12.dll doesn't exist. class PlatformFunctions { public: PlatformFunctions(); ~PlatformFunctions(); MaybeError LoadFunctions(); bool IsPIXEventRuntimeLoaded() const; // Functions from d3d12.dll PFN_D3D12_CREATE_DEVICE d3d12CreateDevice = nullptr; PFN_D3D12_GET_DEBUG_INTERFACE d3d12GetDebugInterface = nullptr; PFN_D3D12_SERIALIZE_ROOT_SIGNATURE d3d12SerializeRootSignature = nullptr; PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER d3d12CreateRootSignatureDeserializer = nullptr; PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE d3d12SerializeVersionedRootSignature = nullptr; PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER d3d12CreateVersionedRootSignatureDeserializer = nullptr; // Functions from dxgi.dll using PFN_DXGI_GET_DEBUG_INTERFACE1 = HRESULT(WINAPI*)(UINT Flags, REFIID riid, _COM_Outptr_ void** pDebug); PFN_DXGI_GET_DEBUG_INTERFACE1 dxgiGetDebugInterface1 = nullptr; using PFN_CREATE_DXGI_FACTORY2 = HRESULT(WINAPI*)(UINT Flags, REFIID riid, _COM_Outptr_ void** ppFactory); PFN_CREATE_DXGI_FACTORY2 createDxgiFactory2 = nullptr; // Functions from d3d3compiler.dll pD3DCompile d3dCompile = nullptr; // Functions from WinPixEventRuntime.dll using PFN_PIX_END_EVENT_ON_COMMAND_LIST = HRESULT(WINAPI*)(ID3D12GraphicsCommandList* commandList); PFN_PIX_END_EVENT_ON_COMMAND_LIST pixEndEventOnCommandList = nullptr; using PFN_PIX_BEGIN_EVENT_ON_COMMAND_LIST = HRESULT( WINAPI*)(ID3D12GraphicsCommandList* commandList, UINT64 color, _In_ PCSTR formatString); PFN_PIX_BEGIN_EVENT_ON_COMMAND_LIST pixBeginEventOnCommandList = nullptr; using PFN_SET_MARKER_ON_COMMAND_LIST = HRESULT( WINAPI*)(ID3D12GraphicsCommandList* commandList, UINT64 color, _In_ PCSTR formatString); PFN_SET_MARKER_ON_COMMAND_LIST pixSetMarkerOnCommandList = nullptr; // Functions from D3D11.dll PFN_D3D11ON12_CREATE_DEVICE d3d11on12CreateDevice = nullptr; private: MaybeError LoadD3D12(); MaybeError LoadD3D11(); MaybeError LoadDXGI(); MaybeError LoadD3DCompiler(); void LoadPIXRuntime(); DynamicLib mD3D12Lib; DynamicLib mD3D11Lib; DynamicLib mDXGILib; DynamicLib mD3DCompilerLib; DynamicLib mPIXEventRuntimeLib; }; }} // namespace dawn_native::d3d12 #endif // DAWNNATIVE_VULKAN_VULKANFUNCTIONS_H_