// Copyright 2020 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_AST_TEXTURE_H_ #define SRC_AST_TEXTURE_H_ #include "src/ast/type.h" namespace tint { namespace ast { /// The dimensionality of the texture enum class TextureDimension { /// Invalid texture kNone = -1, /// 1 dimensional texture k1d, /// 2 dimensional texture k2d, /// 2 dimensional array texture k2dArray, /// 3 dimensional texture k3d, /// cube texture kCube, /// cube array texture kCubeArray, }; /// @param out the std::ostream to write to /// @param dim the TextureDimension /// @return the std::ostream so calls can be chained std::ostream& operator<<(std::ostream& out, TextureDimension dim); /// @param dim the TextureDimension to query /// @return true if the given TextureDimension is an array texture bool IsTextureArray(TextureDimension dim); /// Returns the number of axes in the coordinate used for accessing /// the texture, where an access is one of: sampling, fetching, load, /// or store. /// None -> 0 /// 1D -> 1 /// 2D, 2DArray -> 2 /// 3D, Cube, CubeArray -> 3 /// Note: To sample a cube texture, the coordinate has 3 dimensions, /// but textureDimensions on a cube or cube array returns a 2-element /// size, representing the (x,y) size of each cube face, in texels. /// @param dim the TextureDimension to query /// @return number of dimensions in a coordinate for the dimensionality int NumCoordinateAxes(TextureDimension dim); /// A texture type. class Texture : public Castable { public: /// Constructor /// @param program_id the identifier of the program that owns this node /// @param source the source of this node /// @param dim the dimensionality of the texture Texture(ProgramID program_id, const Source& source, TextureDimension dim); /// Move constructor Texture(Texture&&); ~Texture() override; /// @returns the texture dimension TextureDimension dim() const { return dim_; } private: TextureDimension const dim_; }; } // namespace ast } // namespace tint #endif // SRC_AST_TEXTURE_H_