// Copyright 2020 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_SYMBOL_TABLE_H_ #define SRC_SYMBOL_TABLE_H_ #include #include #include "src/symbol.h" namespace tint { /// Holds mappings from symbols to their associated string names class SymbolTable { public: /// Constructor /// @param program_id the identifier of the program that owns this symbol /// table explicit SymbolTable(tint::ProgramID program_id); /// Copy constructor SymbolTable(const SymbolTable&); /// Move Constructor SymbolTable(SymbolTable&&); /// Destructor ~SymbolTable(); /// Copy assignment /// @param other the symbol table to copy /// @returns the new symbol table SymbolTable& operator=(const SymbolTable& other); /// Move assignment /// @param other the symbol table to move /// @returns the symbol table SymbolTable& operator=(SymbolTable&& other); /// Registers a name into the symbol table, returning the Symbol. /// @param name the name to register /// @returns the symbol representing the given name Symbol Register(const std::string& name); /// Returns the symbol for the given `name` /// @param name the name to lookup /// @returns the symbol for the name or symbol::kInvalid if not found. Symbol Get(const std::string& name) const; /// Returns the name for the given symbol /// @param symbol the symbol to retrieve the name for /// @returns the symbol name or "" if not found std::string NameFor(const Symbol symbol) const; /// Returns a new unique symbol with the given name, possibly suffixed with a /// unique number. /// @param name the symbol name /// @returns a new, unnamed symbol with the given name. If the name is already /// taken then this will be suffixed with an underscore and a unique numerical /// value Symbol New(std::string name = "tint_symbol"); /// Foreach calls the callback function `F` for each symbol in the table. /// @param callback must be a function or function-like object with the /// signature: `void(Symbol, const std::string&)` template void Foreach(F&& callback) const { for (auto it : symbol_to_name_) { callback(it.first, it.second); } } /// @returns the identifier of the Program that owns this symbol table. tint::ProgramID ProgramID() const { return program_id_; } private: // The value to be associated to the next registered symbol table entry. uint32_t next_symbol_ = 1; std::unordered_map symbol_to_name_; std::unordered_map name_to_symbol_; tint::ProgramID program_id_; }; /// @param symbol_table the SymbolTable /// @returns the ProgramID that owns the given SymbolTable inline ProgramID ProgramIDOf(const SymbolTable& symbol_table) { return symbol_table.ProgramID(); } } // namespace tint #endif // SRC_SYMBOL_TABLE_H_