#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } layout(binding = 0, std430) buffer v_block_ssbo { int inner[1000000]; } v; layout(binding = 1, std430) buffer A_ssbo { float a[1000000]; } b;