@group(1) @binding(0) var arg_0 : texture_cube_array<f32>; @group(1) @binding(1) var arg_1 : sampler; fn textureSample_bc7477() { var arg_2 = vec3<f32>(1.0f); var arg_3 = 1u; var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3); } @fragment fn fragment_main() { textureSample_bc7477(); }