// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/ScratchBuffer.h" #include "dawn_native/Device.h" namespace dawn_native { ScratchBuffer::ScratchBuffer(DeviceBase* device, wgpu::BufferUsage usage) : mDevice(device), mUsage(usage) { } ScratchBuffer::~ScratchBuffer() = default; void ScratchBuffer::Reset() { mBuffer = nullptr; } MaybeError ScratchBuffer::EnsureCapacity(uint64_t capacity) { if (!mBuffer.Get() || mBuffer->GetSize() < capacity) { BufferDescriptor descriptor; descriptor.size = capacity; descriptor.usage = mUsage; DAWN_TRY_ASSIGN(mBuffer, mDevice->CreateBuffer(&descriptor)); mBuffer->SetIsDataInitialized(); } return {}; } BufferBase* ScratchBuffer::GetBuffer() const { ASSERT(mBuffer.Get() != nullptr); return mBuffer.Get(); } } // namespace dawn_native