#include <metal_stdlib>

using namespace metal;

template<typename T>
T tint_dot3(vec<T,3> a, vec<T,3> b) {
  return a[0]*b[0] + a[1]*b[1] + a[2]*b[2];
}
void dot_7548a0() {
  uint res = tint_dot3(uint3(), uint3());
}

struct tint_symbol {
  float4 value [[position]];
};

float4 vertex_main_inner() {
  dot_7548a0();
  return float4();
}

vertex tint_symbol vertex_main() {
  float4 const inner_result = vertex_main_inner();
  tint_symbol wrapper_result = {};
  wrapper_result.value = inner_result;
  return wrapper_result;
}

fragment void fragment_main() {
  dot_7548a0();
  return;
}

kernel void compute_main() {
  dot_7548a0();
  return;
}