// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef COMMON_LOG_H_ #define COMMON_LOG_H_ // Dawn targets shouldn't use iostream or printf directly for several reasons: // - iostream adds static initializers which we want to avoid. // - printf and iostream don't show up in logcat on Android so printf debugging doesn't work but // log-message debugging does. // - log severity helps provide intent compared to a printf. // // Logging should in general be avoided: errors should go through the regular WebGPU error reporting // mechanism and others form of logging should (TODO: eventually) go through the logging dependency // injection, so for example they show up in Chromium's about:gpu page. Nonetheless there are some // cases where logging is necessary and when this file was first introduced we needed to replace all // uses of iostream so we could see them in Android's logcat. // // Regular logging is done using the [Debug|Info|Warning|Error]Log() function this way: // // InfoLog() << things << that << ostringstream << supports; // No need for a std::endl or "\n" // // It creates a LogMessage object that isn't stored anywhere and gets its destructor called // immediately which outputs the stored ostringstream in the right place. // // This file also contains DAWN_DEBUG for "printf debugging" which works on Android and // additionally outputs the file, line and function name. Use it this way: // // // Pepper this throughout code to get a log of the execution // DAWN_DEBUG(); // // // Get more information // DAWN_DEBUG() << texture.GetFormat(); #include namespace dawn { // Log levels mostly used to signal intent where the log message is produced and used to route // the message to the correct output. enum class LogSeverity { Debug, Info, Warning, Error, }; // Essentially an ostringstream that will print itself in its destructor. class LogMessage { public: LogMessage(LogSeverity severity); ~LogMessage(); LogMessage(LogMessage&& other) = default; LogMessage& operator=(LogMessage&& other) = default; template LogMessage& operator<<(T&& value) { mStream << value; return *this; } private: LogMessage(const LogMessage& other) = delete; LogMessage& operator=(const LogMessage& other) = delete; LogSeverity mSeverity; std::ostringstream mStream; }; // Short-hands to create a LogMessage with the respective severity. LogMessage DebugLog(); LogMessage InfoLog(); LogMessage WarningLog(); LogMessage ErrorLog(); // DAWN_DEBUG is a helper macro that creates a DebugLog and outputs file/line/function // information LogMessage DebugLog(const char* file, const char* function, int line); #define DAWN_DEBUG() ::dawn::DebugLog(__FILE__, __func__, __LINE__) } // namespace dawn #endif // COMMON_LOG_H_