@group(1) @binding(0) var arg_0 : texture_depth_2d; fn textureDimensions_12c9bb() { var res : vec2<i32> = textureDimensions(arg_0, 0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4<f32> { textureDimensions_12c9bb(); return vec4<f32>(); } @stage(fragment) fn fragment_main() { textureDimensions_12c9bb(); } @stage(compute) @workgroup_size(1) fn compute_main() { textureDimensions_12c9bb(); }