fn unpack4x8unorm_750c74() { var res : vec4<f32> = unpack4x8unorm(1u); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4<f32> { unpack4x8unorm_750c74(); return vec4<f32>(); } @stage(fragment) fn fragment_main() { unpack4x8unorm_750c74(); } @stage(compute) @workgroup_size(1) fn compute_main() { unpack4x8unorm_750c74(); }