#version 310 es struct frexp_result { float sig; int exp; }; frexp_result tint_frexp(float param_0) { frexp_result result; result.sig = frexp(param_0, result.exp); return result; } void tint_symbol() { frexp_result res = tint_frexp(1.230000019f); int tint_symbol_1 = res.exp; float sig = res.sig; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }