struct SB_RW { arg_0 : array, } @group(0) @binding(0) var sb_rw : SB_RW; fn arrayLength_cdd123() { var res : u32 = arrayLength(&(sb_rw.arg_0)); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { arrayLength_cdd123(); return vec4(); } @stage(fragment) fn fragment_main() { arrayLength_cdd123(); } @stage(compute) @workgroup_size(1) fn compute_main() { arrayLength_cdd123(); }