#include using namespace metal; struct SB_RW { /* 0x0000 */ atomic_uint arg_0; }; void atomicLoad_fe6cc3(device SB_RW* const tint_symbol) { uint res = atomic_load_explicit(&((*(tint_symbol)).arg_0), memory_order_relaxed); } fragment void fragment_main(device SB_RW* tint_symbol_1 [[buffer(0)]]) { atomicLoad_fe6cc3(tint_symbol_1); return; } kernel void compute_main(device SB_RW* tint_symbol_2 [[buffer(0)]]) { atomicLoad_fe6cc3(tint_symbol_2); return; }