#version 310 es int tint_count_leading_zeros(int v) { uint x = uint(v); uint b16 = ((x <= 65535u) ? 16u : 0u); x = (x << b16); uint b8 = ((x <= 16777215u) ? 8u : 0u); x = (x << b8); uint b4 = ((x <= 268435455u) ? 4u : 0u); x = (x << b4); uint b2 = ((x <= 1073741823u) ? 2u : 0u); x = (x << b2); uint b1 = ((x <= 2147483647u) ? 1u : 0u); uint is_zero = ((x == 0u) ? 1u : 0u); return int((((((b16 | b8) | b4) | b2) | b1) + is_zero)); } void countLeadingZeros_6d4656() { int res = tint_count_leading_zeros(1); } vec4 vertex_main() { countLeadingZeros_6d4656(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } void main() { gl_PointSize = 1.0; vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es precision mediump float; int tint_count_leading_zeros(int v) { uint x = uint(v); uint b16 = ((x <= 65535u) ? 16u : 0u); x = (x << b16); uint b8 = ((x <= 16777215u) ? 8u : 0u); x = (x << b8); uint b4 = ((x <= 268435455u) ? 4u : 0u); x = (x << b4); uint b2 = ((x <= 1073741823u) ? 2u : 0u); x = (x << b2); uint b1 = ((x <= 2147483647u) ? 1u : 0u); uint is_zero = ((x == 0u) ? 1u : 0u); return int((((((b16 | b8) | b4) | b2) | b1) + is_zero)); } void countLeadingZeros_6d4656() { int res = tint_count_leading_zeros(1); } void fragment_main() { countLeadingZeros_6d4656(); } void main() { fragment_main(); return; } #version 310 es int tint_count_leading_zeros(int v) { uint x = uint(v); uint b16 = ((x <= 65535u) ? 16u : 0u); x = (x << b16); uint b8 = ((x <= 16777215u) ? 8u : 0u); x = (x << b8); uint b4 = ((x <= 268435455u) ? 4u : 0u); x = (x << b4); uint b2 = ((x <= 1073741823u) ? 2u : 0u); x = (x << b2); uint b1 = ((x <= 2147483647u) ? 1u : 0u); uint is_zero = ((x == 0u) ? 1u : 0u); return int((((((b16 | b8) | b4) | b2) | b1) + is_zero)); } void countLeadingZeros_6d4656() { int res = tint_count_leading_zeros(1); } void compute_main() { countLeadingZeros_6d4656(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }