// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_FORMAT_H_ #define DAWNNATIVE_FORMAT_H_ #include "dawn_native/dawn_platform.h" #include "common/ityp_bitset.h" #include "dawn_native/EnumClassBitmasks.h" #include "dawn_native/Error.h" #include // About multi-planar formats. // // Dawn supports additional multi-planar formats when the multiplanar_formats extension is enabled. // When enabled, Dawn treats planar data as sub-resources (ie. 1 sub-resource == 1 view == 1 plane). // A multi-planar format name encodes the channel mapping and order of planes. For example, // R8BG8Biplanar420Unorm is YUV 4:2:0 where Plane 0 = R8, and Plane 1 = BG8. // // Requirements: // * Plane aspects cannot be combined with color, depth, or stencil aspects. // * Only compatible multi-planar formats of planes can be used with multi-planar texture // formats. // * Can't access multiple planes without creating per plane views (no color conversion). // * Multi-planar format cannot be written or read without a per plane view. // // TODO(dawn:551): Consider moving this comment. namespace dawn_native { enum class Aspect : uint8_t; class DeviceBase; // This mirrors wgpu::TextureComponentType as a bitmask instead. enum class ComponentTypeBit : uint8_t { None = 0x0, Float = 0x1, Sint = 0x2, Uint = 0x4, DepthComparison = 0x8, }; // Converts an wgpu::TextureComponentType to its bitmask representation. ComponentTypeBit ToComponentTypeBit(wgpu::TextureComponentType type); // Converts an wgpu::TextureSampleType to its bitmask representation. ComponentTypeBit SampleTypeToComponentTypeBit(wgpu::TextureSampleType sampleType); struct TexelBlockInfo { uint32_t byteSize; uint32_t width; uint32_t height; }; struct AspectInfo { TexelBlockInfo block; wgpu::TextureComponentType baseType; ComponentTypeBit supportedComponentTypes; wgpu::TextureFormat format; }; // The number of formats Dawn knows about. Asserts in BuildFormatTable ensure that this is the // exact number of known format. static constexpr size_t kKnownFormatCount = 55; // The maximum number of planes per format Dawn knows about. Asserts in BuildFormatTable that // the per plane index does not exceed the known maximum plane count static constexpr uint32_t kMaxPlanesPerFormat = 2; struct Format; using FormatTable = std::array; // A wgpu::TextureFormat along with all the information about it necessary for validation. struct Format { wgpu::TextureFormat format; bool isRenderable; bool isCompressed; // A format can be known but not supported because it is part of a disabled extension. bool isSupported; bool supportsStorageUsage; Aspect aspects; bool IsColor() const; bool HasDepth() const; bool HasStencil() const; bool HasDepthOrStencil() const; // IsMultiPlanar() returns true if the format allows selecting a plane index. This is only // allowed by multi-planar formats (ex. NV12). bool IsMultiPlanar() const; const AspectInfo& GetAspectInfo(wgpu::TextureAspect aspect) const; const AspectInfo& GetAspectInfo(Aspect aspect) const; // The index of the format in the list of all known formats: a unique number for each format // in [0, kKnownFormatCount) size_t GetIndex() const; private: // Used to store the aspectInfo for one or more planes. For single plane "color" formats, // only the first aspect info or aspectInfo[0] is valid. For depth-stencil, the first aspect // info is depth and the second aspect info is stencil. For multi-planar formats, // aspectInfo[i] is the ith plane. std::array aspectInfo; friend FormatTable BuildFormatTable(const DeviceBase* device); }; // Implementation details of the format table in the device. // Returns the index of a format in the FormatTable. size_t ComputeFormatIndex(wgpu::TextureFormat format); // Builds the format table with the extensions enabled on the device. FormatTable BuildFormatTable(const DeviceBase* device); } // namespace dawn_native namespace wgpu { template <> struct IsDawnBitmask { static constexpr bool enable = true; }; } // namespace wgpu #endif // DAWNNATIVE_FORMAT_H_